Wind Waker Lights Demo
This project is an attempt to recreate the polygonal lights of The Legend of Zelda: The Wind Waker using Godot Engine.
Project files and source code available here: https://github.com/tkeene/wind-waker-light-stencils/
This project is an attempt to recreate the polygonal lights of The Legend of Zelda: The Wind Waker using Godot Engine.
Project files and source code available here: https://github.com/tkeene/wind-waker-light-stencils/
Comments
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My only issue is when you're in the light you become fully colored instead of having shading.
Great work!
(For what I mean: Youtube)
Yes, I mention the directional material lighting in the GitHub readme. I might upgrade the player capsule to do that cell rendering, including how Link's back turns orange when he's near a torch. But unfortunately it requires some shader coding, and I want to keep the project simple.
totally fair, sorry about missing the github text!