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You are a magic ring that Adventurer is using to find Grail from deep in Dungeon. Use your powers of detection to avoid danger and lead Adventurer to glory!

Game for Daniel Linssen's April 2016 Bit Jam. This game has only one bit of bandwidth to the user, its UI is a single pixel and its audio output matches the UI. Best played with a controller for analog dowsing.

Three taps - Adventurer is asking you for directions.
Two taps, then two more taps - Adventurer can hear a monster nearby. Avoid it to keep Adventurer safe!
Three strikes, then three more strikes - Adventurer fought a monster and is now wounded. Find a healing potion!
Screaming, followed by three taps - Adventurer walked into a trap and is now wounded. Find a healing potion!
Three long taps - Adventurer found a healing potion and drank it.
Musical fanfare - Adventurer found Grail. Your quest is over!
Three seconds of screaming - Adventurer died.

XBox Controls: (You might need to click on the viewport, it needs focus for controller input.)
X + Left Joystick: Tell Adventurer to start walking in a direction. You can tell whether Adventurer is wounded by listening to the footsteps. Tap X, A, or B again to stop.
B + Left Joystick: Dowse in a direction for monsters and traps. Monsters make staccato noises. Traps make long noises.
A + Left Joystick: Dowse in a direction for healing potions and Grail. Healing potions make long pulsing noises. Grail you need to finish your quest makes three quick noises.
Start: Restart the game

Keyboard Controls
1 + Arrow Keys: Tell Adventurer to start walking in a direction. You can tell whether Adventurer is wounded by listening to the footsteps. Tap 1, 2, or 3 again to stop moving.
2 + Arrow Keys: Dowse in a direction for monsters and traps. Monsters make staccato noises. Traps make long noises.
3 + Arrow Keys: Dowse in a direction for healing potions and Grail. Healing potions make long pulsing noises. Grail you need to finish your quest makes three quick noises.
Escape: Restart the game.

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